![]() So, in order to demonstrate the product and build up faith and interest in it again, he’s used the assets he currently has to develop a full story mode for the game, for the first time. But to really get the game finished, he’ll need to hire people to do the parts of it outside of his capabilities, which will require a crowdfunder, but after the standard cycles of long development time plus short internet patience, he feels he’s not poised for a successful crowdfunder right now. ![]() The game’s been in development for seven years by this point, and the developer feels that he’s almost ready to complete the game, having got about everything done that he can on his own. And coincidentally, at the same time, Yandere Simulator came out with a big content update. Wanted to pick myself up a good horror game. Which is a well-regarded time for getting into spooky/horror media, and I got caught up in that myself. C’mon guys, let’s get this stuff weird again.Īnyways, in case you missed it, we just finished up October. Which was something I wasn’t prepared for, really. ![]() So overwhelming, in fact, that it actually made the search terms for this blog normal for a good long while. ![]() The feud everyone finding my blog through a search as well as destiny itself demanded. Some of you who’ve been following the blog for a while, or plunging into the archives, or who might otherwise call yourselves “Aether Historians” might recall the first time Lost to the Aether faced off with our fated rival, the always-in-development murder playground known as Yandere Simulator. Our titanic battle sent shockwaves blasting across the seas of time. ![]()
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